Meet the New Pet Store for Students! š¾š„³
- Reece Benson
- Mar 21
- 3 min read

Revolutionising Online Education for Young Learners
Teaching children requires an intricate balance between learning moments and fun moments that often intertwine. In my experience, finding the right balance is paramount to effective lessons. If a class is too rigid and academic, engagement drops. If it's all fun with little structure, progress suffers. The challenge is to make learning exciting while ensuring students absorb and retain new language skills.
Selecting the right teaching platform to meet with studentsĀ is a crucial decision for any ESL educator. A platform should not only provide effective tools for language acquisition but also foster an engaging and motivatingĀ environment for students. One of the key reasons I chose FunClassĀ as my teaching platform is its interactive approachĀ to learning, which integrates gamification and student engagement.
Today, FunClass introduced a new Pet StoreĀ feature, further reinforcing its focus on making learning both educational and enjoyable. This addition provides students with store coins, which they earn through participation and effort in class. They can then use these coins to acquire new magicalĀ pets, accessories, and treats, adding an extra layer of motivation to their learning experience.
The Role of Gamification in Language Learning
Gamification has been widely recognised as an effective strategy for enhancing student engagement. By incorporating reward systems, such as XP (experience points) and virtual items, platforms like FunClass encourage students to stay motivated, focused, and actively involvedĀ in their lessons.
The new Pet StoreĀ exemplifies this approach by giving students a tangible way to see their progress. Instead of XP being a passive indicator of achievement, it now translates into a reward system, where students can spend their earned coinsĀ on virtual pets and items.
So, what can students do with their coins?
š¾ Adopt Magical PetsĀ ā Students can now have a fun companion to join them on their learning journey.
š© Customise Their PetsĀ ā A variety of fun accessoriesĀ allow students to personalise their pets and make them unique.
š Keep Their Pets HappyĀ ā Students can purchase delicious snacksĀ to keep their pets well-fed and content.
These small but meaningful incentives make a huge difference in engagement. Students see their efforts pay offĀ in real time, creating a direct connection between their participation in class and the rewards they can enjoy.
Potential Benefits for Students
The introduction of this system offers several potential benefits:
ā Increased engagementĀ ā Students are encouraged to participate more actively in class to earn XP and store coins.Ā
ā Long-term motivationĀ ā A reward system gives students an ongoing incentive to keep progressing.Ā
ā Personalised learning experienceĀ ā The ability to customise virtual pets adds a personal element to the learning process.Ā
ā Encouragement of consistencyĀ ā Earning rewards over time encourages students to attend lessons regularly and remain committed.
Why I Chose FunClass for My Lessons
While many online classrooms exist, I chose FunClass because it offers a structured yet flexibleĀ approach to teaching ESL. The platform combines interactive activities, games, and now, reward-based engagementĀ to create a dynamic learning environment.
Traditional online classes can sometimes lack personal connection and motivation, particularly for younger learners. Classes that incorporate game-based elementsāsuch as XP rewards and interactive activitiesāhelp bridge this gap, making lessons more engaging.
The addition of the Pet StoreĀ is a further step towards integrating motivational tools into ESL education. While no platform is perfect, FunClass aligns well with my teaching objectives by prioritising student engagementĀ alongside structured learning.
Technology is always advancing, and education must keep pace. The new generation looks to us to innovate and adapt. WhileĀ gamification can't replace high-quality teaching, tools like the FunClass Pet Store can beĀ invaluable in promoting participation and engagement.
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